<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[LVGL performance problem]]></title><description><![CDATA[<p dir="auto">I applied LVGL on stickc-plus2，with TFT_eSPI's st7789v2 driver.But the refreshing rate is very low (while doing "load screen anim").I know stickc had good performance on drawing screen (by watching the video of M5stick T-Lite Thermal tutorial). And the LVGL also has a good performance through Dial-ESP32-S3 and Din-Meter demonstration video.</p>
<p dir="auto">So what is the reason of such low performance. Cound it be the TFT_eSPI library?</p>
]]></description><link>https://community.m5stack.com/topic/7197/lvgl-performance-problem</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 14:57:32 GMT</lastBuildDate><atom:link href="https://community.m5stack.com/topic/7197.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 14 Jan 2025 03:22:03 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to LVGL performance problem on Fri, 20 Jun 2025 02:45:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://community.m5stack.com/uid/103045">@俺がガンダムだ</a> said in <a href="/post/27876">LVGL performance problem</a>:</p>
<blockquote>
<p dir="auto">I applied LVGL on stickc-plus2，with TFT_eSPI's st7789v2 driver.But the refreshing rate is very low (while doing "load screen anim").I know stickc had good performance on drawing screen (by watching the video of M5stick T-Lite Thermal tutorial). And the LVGL also has a good performance through Dial-ESP32-S3 and Din-Meter demonstration video.</p>
<p dir="auto">So what is the reason of such low performance. Cound it be the TFT_eSPI library?</p>
</blockquote>
<p dir="auto">I’ve seen similar issues on the StickC-Plus2. It could be due to TFT_eSPI settings, try increasing the SPI frequency or enabling DMA. Also, check your LVGL buffer config; full buffering helps with performance.</p>
]]></description><link>https://community.m5stack.com/post/29279</link><guid isPermaLink="true">https://community.m5stack.com/post/29279</guid><dc:creator><![CDATA[Slarck]]></dc:creator><pubDate>Fri, 20 Jun 2025 02:45:24 GMT</pubDate></item></channel></rss>