Problems using lvgl with touchscreen
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 I ported the lvgl8 arduino to my core2 today, it can run the lvgl_demo_benchmark in 39fps, the touch was fuction too. 
 Then I tried to put the lvglhandler into a task by freertos (it was in loop before), with priority 3. It worked as well.So I put some other task in my code, the first one is a blink (by using m5.apx.setled and vtaskdelay), It worked too. Then I tested it with demos of benchmark, music and widgets. And blink task, lvgl and touch fuction were all normal. Seems everything went well, I changed the blink task into serial.println sth per 1s. Then I tested those 3 demos again, I found that the serial task worked well, lvgl worked well, but the touch funtion didn't worked. The serial task is sending thing every seconds normally, but i cant move the screen by touching in those demos, lvgl is working cus in benchmark demo, every tests is going but i cant move the screen to see the marks at the end of the demo. So I try change the task back to blink, the touch function again. Seems it's sth about serial affect the touch function? But i dont know why. 
 Part of my code:Task of blink or serial: void Taskblink( void *pvParameters ) 
 {
 for(;;)
 {
 M5.Axp.SetLed(1);
 vTaskDelay(800);
 M5.Axp.SetLed(0);
 vTaskDelay(800);
 // Serial.println("i'm good..");
 // vTaskDelay(1000);
 }
 }Task of lvglhandler: void Tasklvglhandler( void pvParameters ) 
 {
 for(;;)
 {
 lv_timer_handler(); / let the GUI do its work */
 vTaskDelay(5);
 }
 }lvgl touchpad read recall 
 void my_touchpad_read( lv_indev_drv_t * indev_driver, lv_indev_data_t * data )
 {
 TouchPoint_t coordinate;
 M5.Touch.getPressPoint();if (!M5.Touch.ispressed()){ data->state = LV_INDEV_STATE_REL; } else { data->state = LV_INDEV_STATE_PR; /*Set the coordinates*/ coordinate = M5.Touch.getPressPoint(); data->point.x = coordinate.x; data->point.y = coordinate.y; }} Thanks for helping. 
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 @felmue Thank you, I've learn a lot from it 
