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    UIflow 1.0 Run looks perfect, download everything scrambled

    UIFlow
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    • G
      G3D_Design
      last edited by

      I am having a problem when I download using UIFlow, when I run from the program it displays everything correctly in the right location. When I download it copies the location of the buttons, text, lines etc as shown on the UI. As I have lots of menu pages I have written the physical locations of each item and then moved them to the edges of the UI screen. I have to do this as it is so full you cant use the click and drop function when adding new buttons etc. Is there a way to make the UI objects locations be ignored when downloading?

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      • E
        elektron2kim
        last edited by

        They are messing with it at the moment. Weird policy. Ruined my day.

        G 1 Reply Last reply Reply Quote 0
        • G
          G3D_Design @elektron2kim
          last edited by

          @elektron2kim That's not good. Where did you hear this? Is there any update on when the problem will be solved?

          ajb2k3A 1 Reply Last reply Reply Quote 0
          • ajb2k3A
            ajb2k3 @G3D_Design
            last edited by

            @G3D_Design They are not messing with it, they are updating the servers, normally happens about once a week.

            UIFlow, so easy an adult can learn it!
            If I don't know it, be patient!
            I've ether not learned it or am too drunk to remember it!
            Author of the WIP UIFlow Handbook!
            M5Black, Go, Stick, Core2, and so much more it cant be fit in here!

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            • G
              G3D_Design
              last edited by

              Found a solution, so this is now closed.

              The fix for me was enabling wifi at the start of my code, I knew I needed wifi for the RTC functions but assumed it wouldn't affect positioning of objects, but it did. I added a check loop to make sure wifi is connected before proceeding.

              Screenshot 2024-08-17 075257.png

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