Hello @hseidel
I'm stuck with the same problem. How did you solve the problem?
I'd like to program the device with platformio, but if i set
Serial2.begin(115200, SERIAL_8N1, 15, 13);
The device hangs and doesn't boot up.
Thanks,
Sascha
Hello @hseidel
I'm stuck with the same problem. How did you solve the problem?
I'd like to program the device with platformio, but if i set
Serial2.begin(115200, SERIAL_8N1, 15, 13);
The device hangs and doesn't boot up.
Thanks,
Sascha
Hello everyone
I'm playing with my new Core2 and i saw the pretty display of the factory default.
Now i want to create my own Output on the LCD. I would like to drawColorBitmap like in the clock example of the factory default.
TFT_eSprite DisClockbuff = TFT_eSprite(&M5.Lcd);
void clockSetup()
{
DisClockbuff.createSprite(164,101);
DisClockbuff.drawJpg(clockImage,18401,0,0,163,101);
}
void clockFlush()
{
uint16_t posx[6] = { 4, 28, 66, 90, 127, 144 };
// colon between the numbers
DisClockbuff.fillRect(0, 20, 162, 50, DisClockbuff.color565(0x1a, 0x11, 0x00));
DisClockbuff.fillRect(0, 25, 2 , 45, DisClockbuff.color565(0xff, 0x9c, 0x00));
DisClockbuff.fillRect(56,35, 5 , 5 , DisClockbuff.color565(0xff, 0x9c, 0x00));
DisClockbuff.fillRect(56,54, 5 , 5 , DisClockbuff.color565(0xff, 0x9c, 0x00));
DisClockbuff.fillRect(118,40, 5 , 5 , DisClockbuff.color565(0xff, 0x9c, 0x00));
DisClockbuff.fillRect(118,57, 5 , 5 , DisClockbuff.color565(0xff, 0x9c, 0x00));
M5.Rtc.GetTime(&sytState.Rtctime);
// digits
DisClockbuff.drawColorBitmap(posx[0],26,24,42,
DigNumber[ sytState.Rtctime.Hours / 10 ],
0xff9c00,
0x1a1100);
DisClockbuff.drawColorBitmap(posx[1],26,24,42,
DigNumber[ sytState.Rtctime.Hours % 10 ],
0xff9c00,
0x1a1100);
DisClockbuff.drawColorBitmap(posx[2],26,24,42,
DigNumber[ sytState.Rtctime.Minutes / 10 ],
0xff9c00,
0x1a1100);
DisClockbuff.drawColorBitmap(posx[3],26,24,42,
DigNumber[ sytState.Rtctime.Minutes % 10 ],
0xff9c00,
0x1a1100);
DisClockbuff.drawColorBitmap(posx[4],33,18,35,
DigNumber_35px[ sytState.Rtctime.Seconds / 10 ],
0xff9c00,
0x1a1100);
DisClockbuff.drawColorBitmap(posx[5],33,18,35,
DigNumber_35px[ sytState.Rtctime.Seconds % 10 ],
0xff9c00,
0x1a1100);
sytState.clockCount ++;
sytState.clockCount %= 6;
// this i don't know what it's for
DisClockbuff.drawColorBitmap(0,0,164,17,
rectptrBuff[sytState.clockCount],
0xff9c00,
0x000000);
// maybe this code will actually display the created image?
DisClockbuff.pushSprite(72,4);
}
And yes, i know there is some more code for Image representation needed. I've added this to ask how it's working.
First i tried to remove a single digit. Then i registered that the code won't run on the device.
Can somebody please explain how this code is working?
Why can't i remove a single digit?
What is the minimum requirement to draw a single digit?